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1. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Henry Plantgenet wrote: CCP can you make mining drones more intelligent and have them stop when the asteroid is empty? Like when they're actually empty and not just when the cycle is ended and a lot of overkill has happened...
- by Vincent Athena - at 2017.03.01 14:10:25
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2. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Hey everyone. Thanks for the passionate feedback so far! ....... We are very interested in hearing suggestions of alternate concepts for solving these problems, but I'd caution against assuming that this question is a particul...
- by Vincent Athena - at 2017.02.25 00:50:09
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3. Sticky:[December] Ending the deployment of new outposts and upgrades - in Upcoming Feature and Change Feedback Center [original thread]
CCP Lebowski wrote: Thanks for all the responses everyone! Without going into timescales or the nitty gritty details, I can say that we still plan to ensure that new structures (Citadels, Engineering Complexes and beyond) reach full feature p...
- by Vincent Athena - at 2016.12.08 22:06:57
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4. Market Price History Graphs - in Upcoming Feature and Change Feedback Center [original thread]
CCP Antiquarian wrote: Mister Ripley wrote: Can you please just make it not jump in the timeline like crazy and reset the timeframe all the time? I don't understand your complaint, but yes. Unequivocally it will not jump crazily, and neit...
- by Vincent Athena - at 2016.10.31 22:29:03
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5. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Mark O'Helm wrote: I like the new design. But why make them equal in part of highslots? I liked that they were unique in this. Is there another reason then just to simplify the design? I look on it this way: First remember this is a MMORPG,...
- by Vincent Athena - at 2016.08.23 02:31:44
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6. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
I have to second the extra cap for the Skiff. My fit is just barely cap stable now. Add another strip and it will fail. Morn: If you are using a Skiff, the extra strip means less switching, so for some of us, its a good change. Averaged across al...
- by Vincent Athena - at 2016.08.22 21:23:33
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7. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Xan Pendragon wrote: CCP Affinity wrote: [quote=Vincent Athena][quote=CCP Affinity] This is a defect, it would be great if you could file a bug report with the specifics :) For this kind of thing that seems very strange - always file a bug r...
- by Vincent Athena - at 2016.07.09 04:26:12
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8. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
CCP Affinity wrote: I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position ...
- by Vincent Athena - at 2016.07.07 15:31:03
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9. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Just a few days before CCP's announcement, I called it: Vincent Athena wrote: Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt...
- by Vincent Athena - at 2016.06.24 14:19:41
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10. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Circumstantial Evidence wrote: @ Vincent Athena: CCP Rise in post #14 wrote: "how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up ...
- by Vincent Athena - at 2016.04.12 19:38:02
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11. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: Another small update: Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing...
- by Vincent Athena - at 2016.04.12 19:01:24
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12. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Khan Wrenth wrote: CCP Rise wrote: stuff ...I didn't see the word "orthodoxy"... :( Jokes aside, can we at least get a change so that the skillpoints are more restricted? Like, maybe just a little thing like "only on active training queu...
- by Vincent Athena - at 2016.04.11 13:14:54
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13. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Ive thought about how this will play out for me, and I don't like it. The idea of being "encouraged" to log in 9 characters every day? Ick Ick Ick. I want to log in to have fun, not because I feel like I'll miss out if I don't. Please do not impl...
- by Vincent Athena - at 2016.04.08 22:41:14
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14. Project Discovery - Changes to the scoring system - in Upcoming Feature and Change Feedback Center [original thread]
Suggestion: Tie this feature into the "flying spaceships" part of the game. Method: At data and Relic sites, add the loot item "Special biological sample". If you have a Special biological sample in your hold or hangar when you do Project Discove...
- by Vincent Athena - at 2016.03.23 17:13:44
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15. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
"To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels. " I don't think it's enough of a confusion to warrant this. Also, this proposal introduces another confusion for the citadel owner:...
- by Vincent Athena - at 2016.03.03 17:56:31
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16. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Berry Nice wrote: ...... edit: let me say this A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do...
- by Vincent Athena - at 2016.02.11 21:30:10
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17. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
CCP, the issue of making ganking more profitable is one that needs addressing, I propose, as a way to complete this re-balance: Exploding freight containers. If my ship explodes, so does my freight container, along with all its contents. Make it h...
- by Vincent Athena - at 2016.02.01 18:03:24
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18. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
CCP Optimal wrote: A couple of things many of you seem to be wondering about: - If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera...
- by Vincent Athena - at 2015.12.19 04:40:57
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19. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
"Look at is now allowed for items far away, but instead of the camera travelling, we just turn it in place so the object is centered at the screen, which is very handy for, say, directional scanning. " I do not see the option. I was sitting in a ...
- by Vincent Athena - at 2015.12.17 13:51:49
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